Okay so I think I have my physical mechanic. Basically, you have a strain gauge. Bigger, flashier moves put more strain on the mech(which heals slowly over time). In addition, repetitive use of actions(even on low-strain actions) will result in strain on the mech, like during weight-training. Then in between rounds, the strain heals.
This works well with an action-unlock system, where investing in skill trees unlock new actions to use. It also allows the player to choose to take the trade-off, of the big action, whether to save themselves, or to finish the fight, while simultaneously not overly punishing them for choosing to do so. That is the issue with mana-based magic systems coupled with no-cost physical actions. It made players conserve their mana until the dungeon boss. Meanwhile, this system allows for players to balance the choice and risk, without a major long-lasting cost.
I would like to have somethings that could only be used once every five rounds or so, maybe, like 4e’s daily attacks.
What do you think?3 comments
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