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	<title>Comments on: An economic look at DRM</title>
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	<link>http://www.oddco.ca/zeroth/zblog/2009/09/12/an-economic-look-at-drm/</link>
	<description>Game design, development, technology, programming, and python</description>
	<lastBuildDate>Mon, 21 Sep 2009 23:47:27 +0000</lastBuildDate>
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		<title>By: Blake Winton</title>
		<link>http://www.oddco.ca/zeroth/zblog/2009/09/12/an-economic-look-at-drm/comment-page-1/#comment-2912</link>
		<dc:creator>Blake Winton</dc:creator>
		<pubDate>Mon, 21 Sep 2009 23:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.oddco.ca/zeroth/zblog/?p=259#comment-2912</guid>
		<description>That&#039;s an interesting theory, but it doesn&#039;t seem to hold up in the real world.

For example, World of Goo: a great game produced by a couple of people (so you&#039;re not &quot;sticking it to the man if you pirate it&quot;), released without any DRM, for the shockingly low price of $20, with a playable demo, still saw an 80-90% piracy rate.  (http://2dboy.com/2008/11/13/90/)

The strong incentive you mention seems fairly weak from where I&#039;m standing.

(Note also that they come out against DRM, even with that high a piracy rate.)

Later,
Blake.</description>
		<content:encoded><![CDATA[<p>That&#8217;s an interesting theory, but it doesn&#8217;t seem to hold up in the real world.</p>
<p>For example, World of Goo: a great game produced by a couple of people (so you&#8217;re not &#8220;sticking it to the man if you pirate it&#8221;), released without any DRM, for the shockingly low price of $20, with a playable demo, still saw an 80-90% piracy rate.  (<a href="http://2dboy.com/2008/11/13/90/" rel="nofollow">http://2dboy.com/2008/11/13/90/</a>)</p>
<p>The strong incentive you mention seems fairly weak from where I&#8217;m standing.</p>
<p>(Note also that they come out against DRM, even with that high a piracy rate.)</p>
<p>Later,<br />
Blake.</p>
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		<title>By: Mrt</title>
		<link>http://www.oddco.ca/zeroth/zblog/2009/09/12/an-economic-look-at-drm/comment-page-1/#comment-2906</link>
		<dc:creator>Mrt</dc:creator>
		<pubDate>Tue, 15 Sep 2009 23:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.oddco.ca/zeroth/zblog/?p=259#comment-2906</guid>
		<description>&quot;Basically, the artist fails to understand the motivations of the customer, namely that they don’t want to waste money on crappy works.&quot;

No. They just don&#039;t want to pay for music.

You are saying that, as an artist do the best you can, the word will spread to those with money, they will buy your work eventually. I highly doubt that. Even if you produce a masterpiece in this era, people will just download it, and then appreciate your work. That appreciation does not include paying for records.

Since free-riding is unavoidable, and most importantly is very easy and is not deterred in this case, i don&#039;t think there is any logic in assuming that those with money will not resort to free-riding as well. And that contributes to stag-hunt mechanism that you explained in second paragraph. Soon trappers will all poach.

I don&#039;t think there is much to do for artists and record companies. Basically, they have to invent a new way of revenue generation, or intensify on what is on hand, that can not be shared between consumers. Concerts, gigs, exclusive promotional stuff etc.

Nice article anyways.</description>
		<content:encoded><![CDATA[<p>&#8220;Basically, the artist fails to understand the motivations of the customer, namely that they don’t want to waste money on crappy works.&#8221;</p>
<p>No. They just don&#8217;t want to pay for music.</p>
<p>You are saying that, as an artist do the best you can, the word will spread to those with money, they will buy your work eventually. I highly doubt that. Even if you produce a masterpiece in this era, people will just download it, and then appreciate your work. That appreciation does not include paying for records.</p>
<p>Since free-riding is unavoidable, and most importantly is very easy and is not deterred in this case, i don&#8217;t think there is any logic in assuming that those with money will not resort to free-riding as well. And that contributes to stag-hunt mechanism that you explained in second paragraph. Soon trappers will all poach.</p>
<p>I don&#8217;t think there is much to do for artists and record companies. Basically, they have to invent a new way of revenue generation, or intensify on what is on hand, that can not be shared between consumers. Concerts, gigs, exclusive promotional stuff etc.</p>
<p>Nice article anyways.</p>
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		<title>By: Game theory links 9-15-09 - Mind Your Decisions</title>
		<link>http://www.oddco.ca/zeroth/zblog/2009/09/12/an-economic-look-at-drm/comment-page-1/#comment-2905</link>
		<dc:creator>Game theory links 9-15-09 - Mind Your Decisions</dc:creator>
		<pubDate>Tue, 15 Sep 2009 02:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.oddco.ca/zeroth/zblog/?p=259#comment-2905</guid>
		<description>[...] The music piracy game and DRM Zeroth Code offers a nice game-theory argument on why music protection (DRM) does not solve the free-rider problem. The reason people pirate has to do with the fear of buying a bad product. The proposed solution is to offer a signal of quality by offering free samples of tracks which will benefit both artists and consumers. [...]</description>
		<content:encoded><![CDATA[<p>[...] The music piracy game and DRM Zeroth Code offers a nice game-theory argument on why music protection (DRM) does not solve the free-rider problem. The reason people pirate has to do with the fear of buying a bad product. The proposed solution is to offer a signal of quality by offering free samples of tracks which will benefit both artists and consumers. [...]</p>
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