Archive for October, 2008
You know what we need?
Canada needs big-budget inspirational films. Scotland has one, maybe France will get one about Joan of Arc, and there are three released about some story in the states. Whether its football, conquering racism, or fighting back against the cruel British overlords, the USA has a lot. So… Canada needs some. And I know the perfect story.
Louis Riel. Who is that you say? If you’re Canadian, that deserves a smack. If you are American, don’t worry I understand. He’s an important piece of Canadian history, the reason for a large part of Canada’s overall beliefs of equality and multiculturalism.
Of course, its a Canadian hero… how do you market a Canadian hero? I didn’t know Canada had heroes! And even in Canada, some regard him as a murderer and traitor. Very complex man. The solution is simple: we market him sympathetically, just like with William of Wallace. Get a big name-brand actor to portray him, show quick shots of dramatic scenes, show tragedy and drama, and especially, show the pathos of Louis Riel. Show, in the commercials a man beloved by his people, but a fugitive in his land.
That would do it, I think. The American people love an underdog story. And finally, at last we can show a bit of the bloody history of Canada, and a bit of why our beliefs typically lie with multiculturalism instead of a melting pot.
Hey, Film Canada, I want $100,000 initially for this project, you hear me?
Comments are off for this postPolish, polish, polish!
Its a simple lesson that so, so many people forget. Take for example, the Nintendo DS. To have a game published, one must follow certain guidelines, all within a 200 page document. These guidelines are rather, simple, common-sense ideas, which Nintendo knows it must stress to achieve a common look/feel for their platform. Some of these guidelines are things like the usage of the buttons, what the opening sequence must contain(Hint, Nintendo logo, then the company logo, then a dialog saying, “Touch here!”, much like the ubiquotous “Press Start to Play” on Playstation games.)
One of their guidelines, I admit is absolutely inspired. They insist that all DS games must, positively, absotively, pause with no negative side effects when the DS is closed. At any point in time, including game cut-scenes. Now, while that makes sense, think about it. If Nintendo did not insist on the developers making sure there were no side effects, then some big AAA game would come out, and go horribly spazzy if a player closed the DS.
Game developers often fail to take into account the so-called “Real World”. We can’t play continuosly for 8 hours. We can’t go raiding for six hours, we can’t avoid the biological processes. Game developers assume gamers will sit down and devote every essence of their life to the game. Not so. Especially on a portable platform like the DS. People whom use the DS have busy lives, dinner is cooking, on the bus, on the go type lives. They have downtime, they want to play, but that downtime is understandably limited. Being able to pause at any time is a godsend for people that live in the real world. It is, in short, a necessary game feature for all games from now on. In addition, being able to save at any point in time is phenomenal! (That is directed at Legend of Zelda: Phantom Hourglass).
Nintendo, to ensure that all games provide a basic, beneficent experience, has set down guidelines, and that leads to a certain polish on the platform. Games work in certain ways, and that improves our feelings towards the platform and the brand, Nintendo in this case.
Nintendo not only ensures complete polish in their own products, but basic polish in all the games on their platforms. This, in one word, is fantastic.
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