Apr 6

Features games should have.

Category: Uncategorized

I stumbled across this awesome post. Its all about features games should have, that ensure a smooth, familiar experience to a certain degree on most any game. It also lists, contrary to the title, a bunch of donts. Now, what I do want to add are a few features to specific genres:

RPG:

  • Save points anywhere, anytime. Yes, its very manly to redo a dungeon, for the tent-, no now eleven… *throws DS at the wall* Well, guess I’m not finishing your perfectly crafted opus now am I? Your goal is to ensure a smooth and fun gaming experience. Not to throw goal after goal after goal in my way. I appreciate a reasonable challenge, when I face a dungeon thats just out of my level, or if I go in an area to strong for me. Understandable… yes. In every single dungeon? (I’m looking at you FFX, FFVII… FFVIII, FFIII, ah, screw it. Any Dungeon Quest game or Final Fantasy game.) You ever wonder why Pokemon got so popular.
  • Less cutscenes, more storytelling. Oh, joy, another long, drawn out, overly-dramatic attempt at making a movie. While I appreciate good storytelling and excellent graphics as much as the next guy, before you decide you must waste hours of renderfarm time…consider this question: Is there any way I can impart this information while leaving control in the player’s hands? Its a video game. I want to control the action and story, not have it fed to me.

FPS:

  • Hmm… nothing for me to add here.

Well, thats all I have for now.

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