Archive for April, 2008
Copy protection will be defeated.
Always. Case in point, my Creative ZEN, which is a great player, but could be so much more, has copy protection. Which, has officially been beaten as of yesterday. As a summer project, I’ve been working on porting Rockbox to my player. Since the hardware is quite similar to the Creative Vision:M, I’ve been piggybacking off their efforts, so all due credit to their efforts. And, just yesterday… *drumroll*, I convinced my player to play a custom firmware. No LCD drivers yet, so it was just a black screen. Now, its up to me, to figure out how to control and interact with the LCD, the buttons, the sound, power, the flash memory, sd card, and microphone. The hardware is different, and yet, quite similar to the Zen Vision:M’s, so, all the effort is up to me.
I am so looking forward to this.
Features games should have.
I stumbled across this awesome post. Its all about features games should have, that ensure a smooth, familiar experience to a certain degree on most any game. It also lists, contrary to the title, a bunch of donts. Now, what I do want to add are a few features to specific genres:
RPG:
- Save points anywhere, anytime. Yes, its very manly to redo a dungeon, for the tent-, no now eleven… *throws DS at the wall* Well, guess I’m not finishing your perfectly crafted opus now am I? Your goal is to ensure a smooth and fun gaming experience. Not to throw goal after goal after goal in my way. I appreciate a reasonable challenge, when I face a dungeon thats just out of my level, or if I go in an area to strong for me. Understandable… yes. In every single dungeon? (I’m looking at you FFX, FFVII… FFVIII, FFIII, ah, screw it. Any Dungeon Quest game or Final Fantasy game.) You ever wonder why Pokemon got so popular.
- Less cutscenes, more storytelling. Oh, joy, another long, drawn out, overly-dramatic attempt at making a movie. While I appreciate good storytelling and excellent graphics as much as the next guy, before you decide you must waste hours of renderfarm time…consider this question: Is there any way I can impart this information while leaving control in the player’s hands? Its a video game. I want to control the action and story, not have it fed to me.
FPS:
- Hmm… nothing for me to add here.
Well, thats all I have for now.
Comments are off for this postGrow up internets.
I mean seriously. I’ve never seen people get so outraged, over so little… as I have this April Fools day.
Okay, the situation is basic. This video went up. It is a prank. It is a live-action movie trailer for Legend of Zelda. Very well-done trailer, great idea for a prank. Entertain people, get their hopes up. I didn’t see people getting their hopes up. I saw people venting rage forth as if it were their child that had been murdered.
“Ganon’s head is too big!”
Gee, are you also one of those people that rant and rave about mistakes in films? Its a trailer. Get over it. Go outside. Have fun.
“HOW DARE YOU MAKE THIS TRAVESTY OF A MOVIE!!??”
Hey, at least you know how to spell travesty! You have something going for you at least. You could pretend to be pretentious. Well, not quite pretend. Oh by the way, theres a little thing called capitalization? Stop murdering your poor, poor, overused Caps Lock key.
And of course, there are plenty of comments I would not reprint. But why would people get so worked up over a movie version of a game? Personally, I felt it was a well-done movie trailer. The Legend of Zelda series has an almost timeless or iconic feel to the storylines. Link hardly ever talks, yet, we’re drawn into this incredible world of courage, good and evil…A good director would do a decent job.
And, then, on top of the “fools” angry about the movie being made… when they realized it was a prank… hoo boy. I could feel the flames all the way up here in the Frozen Wasteland of Canada. I’ve heard of expressing your opinion. Doesn’t mean I need to feel like you just covered my face in spittle from your exhortations as to how lame IGN is to trick you.
Grow up.
Sincerely,
An adult.
Comments are off for this postGame stories
Games are an interesting topic. Everyone is familiar with video games in some aspect, whether they be Halo 3 rock-stars, or Pac-man. Video games have unarguably altered and guided our culture to new places. Some video games even told a story or a concept that had not been done before.
Video games tap into several essential parts of our psyche. The first is the concept of play. Played tag when you were little? Hide and seek? Play is how our brains develop, on several levels. Its how our brains explore different permutations of strategies, of how to adapt, think, and learn. It was always more fun playing with new people, or in a new place, wasn’t it? Play is so very essential to normal brain development.
We explore and experiment, in safe parameters. And that is play, exploration and experimentation. Lion cubs play, so they can explore strategies for attacking and disabling prey… safely. Wolf cubs do it… gazelles do it. Its natural, and essential for growing up.
Another part of our psyche video games work with is the story-telling part. Language is useless without a need to tell stories. And, from there, society, civilization forms, from language and communication. And games, they don’t let the game developers tell a story. Video games are a way for us, to experience and even affect the story. Its power, responsibility, combined with play. We can see how good actions affect the game, and how bad actions affect the game. We form our own stories from the play. Video games nowadays are a combination of both these concepts, forming a very powerful, very effective method of communication.
My point in this post, is that video games not only are an extension of concepts we’re familiar with, but they can also allow us to play and tell stories we cannot do otherwise. We can certainly pretend to be a space fighter pilot, and the sky is the limit. And video games allow us to do the same thing, but within the constraints of the game and the story. Even all the way into adulthood and beyond. (We certainly can’t pretend to be a space fighter pilot in public, now can we… )
There are stories, there are play concepts that simply cannot be explored in traditional media, mostly because of the limitations of the media(and laws. Pesky, pesky laws.). A long, complex game like Chrono Cross or Final Fantasy IX or Legend of Zelda: Ocarina of Time simply could not be represented in traditional media. They’re too long for a movie. And definitely too complex or too boring to try to represent in a TV series. Those games work, either through the time they can devote to telling the story of each of the characters and the final narrative thread that ties it all together, or the finely tuned, perfectly balanced gameplay and exploration. It simply would be too complex, or not complex enough, or not interesting enough to watch or read.
Video games offer a different way to tell stories. The key point is, thats it is the player experiencing the stories, through the medium of play. This means some stories cannot work in games, or that due to limited imagination, stories are made more movie-like. (Metal Gear Solid anyone?) . Games can deliver an experience, can deliver a story the player made themselves. Which is more compelling, a story you came up with… or a story they discovered and created themselves?
Think about what most gamers end up talking about. At first, maybe the cut scene at the end of disc 20. Or… perhaps what they achieved with their character. How they fared against another person. People who play video games don’t talk about the games… but the stories they made. That is the true wonder of video games, is that you, the developer, the designer, the writer, the art person that works on the nose designs, you are allowing the players to tell their stories, through play and story telling.
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